![]() ![]() I'm not sure if any of this changes later on, but despite my criticisms, I'm enjoying the game so far! The writing is very cute, the music is lovely, and the backgrounds are absolutely gorgeous. There's a lack of "oomph" behind CJ's attack animations. It feels like I'm arbitrarily prevented from attacking after two consecutive button presses, rather than the feeling that I'm finishing a combo of swings. The lack of animation difference between the first two swings of CJ's pick can make attacking slightly confusing. I personally would love being able to leap a shorter height into the air by pressing the jump button for a shorter amount of time. For Eiyuden Chronicle: Rising on the PlayStation 4, a GameFAQs message board topic titled 'frequent control glitch'. ![]() She told me I was utterly incapable of making a connection. It makes the characters feel even more floaty than they already are, and I don't have much control over them once they leave the ground. Not one I want to return to anytime soon, but I am so excited for Hundred Heroes. I'm not sure whether this was an intentional design decision, but jumps having a fixed height feels weird. The first extended gameplay footage of Eiyuden Chronicle: Rising an action RPG spin-off of the upcoming Eiyuden Chronicle: Hundred Heroes has been revealed. CJ's signature dash move is very responsive, and cancelling the endlag of attacks with it feels great. I'm only a few minutes in, but here are my thoughts on the way the game's movement feels: Dal punto di vista del mero gameplay Eiyuden Chronicle: Rising si presenta come una frizzate avventura a scorrimento in 2D, dove gli scontri contro piĆ¹ nemici di. ![]()
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